Town: Fìkh Ia-13l Wonsi

Fìkh Ia-13l Wonsi

Fìkh Ia-13l Wonsi
Example Constructi architecture.
StateFederation of Alveria
ProvenceYokěvam District
RegionBâ Chyu̹lo Woodlands
Founded1487
Community LeaderAdministrator Arcticetus Èlkdo
Area5 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation3514 m (11528 ft)
Average Yearly Precipitation175 cm/y (68 in/y)
Population1254
Population Density250 people per km2 (627 people per mi2)
Town AuraChronomancy
Naming
Native nameFìkh Ia-13l Wonsi
Pronunciation/ˈjɪslo/ /ˈwonsi/
Direct Translation[serious; sincere; severe; earnest] [oval]
Translation[Not Yet Translated]

Fìkh Ia-13l Wonsi (/ˈjɪslo/ /ˈwonsi/ [serious; sincere; severe; earnest] [oval]) is a subtropical Town located in the Yokěvam District of the Federation of Alveria.

The name Fìkh Ia-13l Wonsi is derived from the Constructi language, as Fìkh Ia-13l Wonsi was founded by Ay-73m 'Clamps' Glëkado, who was culturaly Constructi.

Climate

Fìkh Ia-13l Wonsi has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Fìkh Ia-13l Wonsi receives an average of 175 cm/y (68 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Ia-13l Wonsi covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3514 m (11528 ft) above sea level.

Overview

Fìkh Ia-13l Wonsi was founded durring the late 16th century in summer of the year 1487, by Ay-73m 'Clamps' Glëkado. The establishment of the new community went well, with no major obsticles durring construction.

Fìkh Ia-13l Wonsi was built using the conventions of Constructi durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ia-13l Wonsi is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Ia-13l Wonsi is buildings are arranged arrounded highly ordered system of broad baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Fìkh Ia-13l Wonsi has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Ia-13l Wonsi ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Fìkh Ia-13l Wonsi is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Fìkh Ia-13l Wonsi long.

Civic Infrastructure

Fìkh Ia-13l Wonsi has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Ia-13l Wonsi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ia-13l Wonsi.

Fìkh Ia-13l Wonsi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Ia-13l Wonsi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ia-13l Wonsi has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ia-13l Wonsi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ia-13l Wonsi's public wards, blessings, and other arcane systems.

Fìkh Ia-13l Wonsi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Ia-13l Wonsi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Ia-13l Wonsi is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Fìkh Ia-13l Wonsi's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, winter is skipped in Fìkh Ia-13l Wonsi.

The Gravebound near Fìkh Ia-13l Wonsi are known to be more aggressive than normal.

Fìkh Ia-13l Wonsi's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Wild Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5066 m2
    • Cattle and Similar Creatures: 313
    • Poultry: 3762
    • Swine: 250
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 125

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

380 of Fìkh Ia-13l Wonsi's population work within a Foundational Occupation.

774 of Fìkh Ia-13l Wonsi's population do not work in a formal occupation, but do contribute to the local economy. 100 (8%) are noncontributers.

Points of Interest

Fìkh Ia-13l Wonsi has a substantial mill pond located a short distance from town.

POI

History

The the a leather hauberk of Truename Magic, an a leather hauberk imbued with great amounts of Truename Magic energies was created near Fìkh Ia-13l Wonsi by in time immemorial, reportedly some time during the early 2nd century.

History